Contribution deadline: Now to end
Confirmed readership for this story so far:
16,200
Abstract: Our media
markets went into hyper-drive this week with the news that today's
most popular brain training games fail the test and don't actually
make any of us any smarter.
Now, as we enter phase two of the
story, media players in business training and HR are digging deeper
and serious games are under fresh scrutiny (Don't shoot us we're
just the messenger).
Whether real or perceived, are claims that brain training games
don't work causing difficulties for the serious games market now, or
are they likely to soon? If so
why and what can be done to ensure that serious games providers
adequately distance themselves from unmerited criticism?
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